Stylized Environment Prop: Pik’n Drink Merchant Wagon
In this project, I created a stylized environment prop based on a reference concept design. I modeled the base structure in Blender, then sculpted highpoly details in ZBrush to define the surfaces and forms more clearly.
After completing the sculpt, I returned to Blender to perform optimized retopology. I used Marmoset Toolbag to bake all texture maps, including normal and AO maps.
I textured the model using stylized PBR techniques and rendered the final scene in Blender Cycles. For the lighting and color setup, I aimed to capture the warm and vibrant feel of the original concept.
https://www.artstation.com/artwork/V20mag